ss-dial
Turn ONE design axis up or down as a coordinated, deterministic transform — "denser", "sharper corners", "more muted", "bolder", "flatter", "livelier". Not a vibe the model reinterprets each time; a defined ramp that moves many tokens together, respects the guardrails (8px grid, a11y floors, single accent, nested-radius), updates the lock, and re-runs the gate. Use this when a human saying "more X" would otherwise get an inconsistent one-off.
适合你,如果常需对设计做系统性微调而非手动逐项改
用别的 agent?下载 .zip 解压,把文件夹放进它的技能目录
~/.claude/skills/(项目级 .claude/skills/)~/.codex/skills/npx oh-my-skill add bitjaru/styleseed/ss-dialcurl -fsSL https://oh-my-skill.com/install.sh | bash -s -- bitjaru/styleseed/ss-dialnpx oh-my-skill verify bitjaru/styleseed/ss-dial怎么用
技能原文 SKILL.md
Dial an axis
"Make it more minimal" is something you can just say — the model already reads plain language. A skill only earns its place where one word must move many tokens at once, in a coordinated way, without breaking a rule — and where doing it by hand gives an inconsistent result (some tokens changed, the grid broken, a second accent introduced). That's what /ss-dial is: not interpretation, but a deterministic ramp + guardrails + re-gate.
If the request is a mood word ("more premium", "more editorial", "more playful"), that's not one axis — it's a combination of positions across several axes. Use /ss-restyle <preset> for those. /ss-dial moves exactly one axis.
When NOT to use
- A vague vibe the model can just apply from words ("cleaner", "nicer") → don't wrap it in a skill; say it.
- A named aesthetic (Swiss / editorial / brutalist) →
/ss-restyle(a preset of dial positions). - Changing the accent hue itself (rebrand) → edit the lock's Key color directly, then re-derive.
- No
STYLESEED.mdlock yet → run/ss-buildor/ss-setupfirst; there's nothing to dial from.
The mechanic (every axis)
- Read
STYLESEED.md— find the axis's current position (Mood/Density/Radius/Elevation/ Type scale/Font weight/Motion fields). If the lock doesn't record it, infer it from the code. - Move ONE position in the requested direction on that axis's ramp (below). "more X" = one step; an explicit target ("density: dense") jumps straight there. Clamp at the ends — you cannot dial past
denseor belowairy. If already at the end, say so and stop (this is why "each use makes it more" is bounded, not runaway). - Apply the whole coordinated token set for the new position across every file that uses those tokens — not just the one component in view. This is the point: system-wide, consistent.
- Respect the guardrails (each axis lists its own). Never break a Golden Rule to satisfy a dial — if "denser" would push a touch control below 44px, stop at the floor and note it.
- Update
STYLESEED.mdwith the new position (so it persists and the next prompt obeys it). - Re-run the Quality Gate (
/ss-score, loop to ≥ 80). A dial that drops the score below 80 is reverted or fixed, not shipped. Report: axis, old → new position, score.
The axes
1. Density — spacing rhythm + internal padding + type/line-height, together
Ramp: airy → comfortable → compact → dense. The page gutter stays px-6/mx-6 always (fixed rule); density moves the vertical rhythm, card interior, and reading scale.
| Position | Section space-y | Card padding | Grid gap | Body line-height | Type scale | |---|---|---|---|---|---| | airy | space-y-10 | p-8 | gap-8 | leading-relaxed | one step up (desktop-larger) | | comfortable | space-y-6 | p-6 | gap-6 | leading-normal | surface default | | compact | space-y-4 | p-4 | gap-4 | leading-normal | surface default, tighter headings | | dense | space-y-4 | p-4 | gap-3 (12px half-step) | leading-snug on data | data-table scale |
Guardrails: stay on the 8px grid (only p-2/4/6/8, gap-* on grid or the 4px half-step — never invent p-5/gap-2.5); touch controls stay ≥ 44px even at dense (shrink padding, not tap targets); body never drops below the surface floor (desktop 16px). Dense is for data-heavy surfaces; don't dense-ify a marketing landing.
2. Hierarchy contrast — the size/weight gap between levels
Ramp: subtle → balanced → strong → dramatic. Moves the ratio between the hero and the body, plus display tracking.
| Position | Hero : body size ratio | Display weight | Display tracking | |---|---|---|---| | subtle | ~2:1 | 600 | -0.01em | | balanced | ~2.5:1 | 700 | -0.02em | | strong | ~3.2:1 | 700–800 | -0.02em | | dramatic | ~4:1 | 800 | -0.03em |
Guardrails: pick sizes from the Font Size table only (don't invent); body stays at the surface floor regardless; keep the number-to-unit 2:1 pairing intact; one focal element still dominates (dialing contrast up must not create two competing heroes).
3. Radius — the corner personality (categorical swap, not a slider)
Ramp: sharp ↔ soft ↔ pill. Swaps the whole mapping table as one set, never one component.
| Position | Controls (btn/input/chip) | Cards | Inner panels | |---|---|---|---| | sharp | 2–4px | 6–8px | 4–6px | | soft | 8–10px | 12–16px | 10–12px | | pill | full (9999px) | 20–24px | 14–16px |
Guardrails: one personality everywhere (sharp cards + pill buttons is the exact mixed-personality tell we ban); nested elements still follow inner = outer − padding.
4. Elevation / depth — how surfaces separate
Ramp: flat → subtle → layered → lifted. Light and dark speak different languages — apply the one that matches the theme.
| Position | Light (shadow, ≤8% opacity) | Dark (tonal + hairline) | |---|---|---| | flat | no shadow; 1px hairline border | page = card tone; hairline only | | subtle | 0 1px 3px /4% | one surface step + hairline | | layered | 0 1px 3px /4% + 0 4px 12px /8% | two surface steps + hairline | | lifted | add 0 8px 24px /8% on raised | three steps; brightest = highest |
Guardrails: never exceed ~8% shadow opacity in light; never a drop shadow in dark (use the tonal surface ramp + hairline borders); one shadow language / one light direction across the whole UI.
5. Color — saturation and temperature (two sub-dials, accent stays single)
saturation: muted ↔ balanced ↔ vivid · temperature: cooler ↔ neutral ↔ warmer. Shifts the one accent in HSL and re-derives its tints; may nudge the neutral greys' chroma. Does NOT add a hue.
| Sub-dial | Move | Applies to | |---|---|---| | more-muted | accent saturation −10–15% (HSL S) | --brand + re-derive bg-*-tint at 10–14% alpha | | more-vivid | accent saturation +10–15% | same | | warmer | hue toward 20–40° (amber/terracotta) | --brand; optionally greys +2–4% warm chroma | | cooler | hue toward 200–220° (blue/teal) | --brand; greys toward cool |
Guardrails: still one accent — this shifts the existing hue, never introduces a second; tints follow the 10–14%-alpha-over-card formula (light + dark); accent keeps ≥4.5:1 where it carries text; a warm/cool grey shift must stay near-neutral (chroma ≤ ~6%), not become a tint.
6. Font weight — the weight ramp
Ramp: light → regular → bold. Shifts the whole weight scale up/down by one notch, keeping the spread (so hierarchy survives).
| Position | Body | Labels / nav | Headings / metrics | |---|---|---|---| | light | 400 | 400–500 | 600 | | regular | 400 | 500 | 700 | | bold | 500 | 600 | 700–800 |
Guardrails: keep contrast between levels (don't make everything one weight — that flattens hierarchy); body ≤ 500 for readability at length; CJK weight does the work tracking can't.
7. Motion energy — seed + durations
Ramp: still → calm → lively → energetic. Swaps the motion seed and scales durations globally.
| Position | Seed | Durations | Character | |---|---|---|---| | still | none | instant / color-only | no entrance motion | | calm | Silk / Snap | 100–200ms, ease-out | smooth, restrained | | lively | Spring | 200–350ms, slight overshoot | responsive, alive | | energetic | Spring / Pulse | 250–400ms, visible spring | bouncy, playful |
Guardrails: numbers, balances, and money never animate at any level; always honor prefers-reduced-motion; scroll-linked/parallax/3D is surface-scoped (§43 — forbidden on app/data surfaces, allowed as the Cinematic tier on marketing/landing pages; scroll-JACKING banned everywhere); motion never delays content or blocks an action.
Rules
- One axis per call. A mood word ("premium") is a combination →
/ss-restyle, not this. - System-wide, or don't. Applying a position to one component and not the rest re-creates the incoherence this skill exists to prevent. Grep the token across the project and move all of it.
- Clamp at the ends. Bounded ramp, not an infinite "more" — if already at
dense/sharp/bold, say so and stop. - Guardrails beat the dial. Never break a Golden Rule (grid, ≥44px touch, single accent, nested-radius, ≤8% shadow, no dark drop-shadow, font-size table) to satisfy a direction — stop at the floor and tell the user.
- Persist + re-gate. Write the new position to
STYLESEED.md, then/ss-scoreto ≥ 80. Reportaxis: old → newand the score. A dial that lowered the score is fixed, not shipped.