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@clawic · 收录于 昨天 · 上游提交 2 天前

Launch and scale mobile apps with ASO, viral loops, monetization, and App Store growth tactics.

适合你,如果你正在开发移动应用并希望提升下载量和收入。

/ 通过 npx 安装 校验哈希
npx oh-my-skill add clawic/skills/app
/ 通过 bash 安装
curl -fsSL https://oh-my-skill.com/install.sh | bash -s -- clawic/skills/app
/ 已经装过?验证本机副本,不用重装
npx oh-my-skill verify clawic/skills/app
安装目标可用 --agent / --scope 或 --to 明确指定;省略时只会在唯一已存在的 agent 目录上自动选择,零命中或多命中会停止并提示。content_hash 缺失或不一致均拒装。
14GitHub stars
~759最小装载
~759含声明引用
~792文本包总量
索引托管

怎么用

商店整理自技能原文 · 版本 f825206 · 表述以原文为准
它做什么

装了这个技能后,Claude 能帮你分析并优化移动应用的推广和变现策略,包括 App Store 关键词、截图设计、评分管理、病毒增长、订阅定价、付费广告、留存和发布计划等。

什么时候触发

当你询问关于移动应用的增长、ASO、变现、留存或发布策略时,Claude 会接管并给出专业建议。

装好后可以这样说
Claude会根据App Store规则提供关键词建议。
Claude会基于留存曲线和推送策略提供建议。
技能原文 SKILL.md作者撰写 · MIT · f825206

Mobile App Growth Rules

Work Orchestration

Route requests to specialized agents:

  • ASO and keywords → analyst + marketing agents
  • UI/UX and screenshots → designer agent
  • Monetization strategy → analyst + product agents
  • Technical implementation → developer agent
  • Paid acquisition → marketing agent
App Store Optimization (ASO)
  • Title: primary keyword in first 30 characters — this is your strongest ranking signal
  • Subtitle/short description: secondary keywords, benefit-focused
  • Keywords field (iOS): no spaces after commas, no duplicates from title
  • Update keywords weekly based on ranking data — ASO is continuous
  • Localize for every market you target — translated keywords unlock new audiences
Screenshots and Visuals
  • First two screenshots must show core value — most users don't scroll
  • Show outcomes, not features — "10K saved" not "expense tracking"
  • Text overlays in user's language — App Store doesn't auto-translate images
  • Video preview: hook in first 3 seconds — autoplay is silent, make it visual
  • A/B test screenshots with Custom Product Pages (iOS) or Store Listing Experiments (Android)
Ratings and Reviews
  • Prompt for review after positive moments — completed purchase, achievement unlocked
  • iOS: use SKStoreReviewController, limited to 3 prompts per year
  • Respond to negative reviews — shows active development, can change rating
  • Never incentivize reviews — violates store policies, gets you banned
  • 4.0+ rating is table stakes — below that kills conversion
Viral Growth Loops
  • Share mechanic must create value for sender — "invite friend, both get reward"
  • Shareable outputs: receipts, achievements, results with app branding
  • Referral codes tracked per user — measure viral coefficient
  • Time-to-invite: shorten the path to first share
  • Deep links into app content — don't send users to app store if already installed
Monetization
  • Subscription > one-time purchase for retention — recurring revenue compounds
  • Free trial: 7 days converts better than 3, worse than 14 — test for your app
  • Paywall placement: after value demonstrated, before frustration
  • Price testing: same app can 3x revenue with right price point
  • Introductory offers for annual plans — lock in commitment
Paid Acquisition
  • Apple Search Ads: high intent, expensive — use for brand defense and discovery terms
  • Reinvest profits into UA immediately — compound growth
  • Track LTV:CAC ratio — must be > 3:1 for sustainability
  • Creative fatigue is real — refresh ads every 2-4 weeks
  • Lookalike audiences from paying users, not just installers
Retention
  • Push notification on day 1, 3, 7 — re-engage before they forget
  • Streak mechanics for daily apps — habit formation
  • Onboarding must reach "aha moment" in first session
  • Track cohort retention curves — where's the drop-off?
  • Reactivation campaigns cheaper than new acquisition
Launch Strategy
  • Soft launch in small market first — fix bugs, optimize funnel
  • Coordinate launch: press, Product Hunt, social all same day
  • Feature request: relationship with App Store team matters
  • Pre-orders (iOS) build day-one momentum
Common Mistakes
  • Building features before fixing retention — more features won't fix churn
  • Spending on ads with broken onboarding — paying for users who leave
  • Ignoring Android — 70% of global market
  • Review prompt on first launch — user hasn't experienced value yet
  • Competing on keywords you can't win — long-tail converts better
按 MIT 许可原样转载,未经改动 · 在 GitHub 查看 →

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