hyperframes-creative
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
适合你,如果你需要为 HyperFrames 视频做创意方向、配色、字体和叙事规划
npx oh-my-skill add heygen-com/hyperframes/hyperframes-creativecurl -fsSL https://oh-my-skill.com/install.sh | bash -s -- heygen-com/hyperframes/hyperframes-creativenpx oh-my-skill verify heygen-com/hyperframes/hyperframes-creative怎么用
商店整理自技能原文 · 版本 9ed255c · 表述以原文为准装上后,Claude 会负责 HyperFrames 视频的创意方向,包括设计规范处理、调色板、排版、旁白、节拍规划、音频反应视觉、构图模式以及品牌/风格决策。它不会处理动画或运动模式。
当用户需要为 HyperFrames 视频制定非动画的创意方向时触发,例如处理设计规范、选择配色或规划节奏。通常在 `hyperframes-core` 技术合同就位后使用。
技能原文 SKILL.md
HyperFrames Creative
Brand, pacing, style, narration, and composition direction. Use after the technical contract from hyperframes-core is in place.
For motion patterns, scene blueprints, transitions, and CSS marker effects, use hyperframes-animation — this skill is intentionally non-animation.
Read these two FIRST for any non-trivial composition — they override web instincts: -references/house-style.md— "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a _concept_. -references/video-composition.md— video-medium scale, depth, and foreground detail. It explains how to avoid empty web-page layouts without imposing a universal element count. Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML.
Workflow
- If a project has a design spec, read it first and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence
frame.md→design.md→DESIGN.md) and how to parse it (frontmatter = normative, prose = context) are defined once in [references/design-spec.md](references/design-spec.md) — resolve and load per that doc. - If no design spec exists and the user asks for visual direction, choose a route:
- Ready-made frame-preset (optional) →
frame-presets/(adopt aFRAME.mdasframe.md; seereferences/design-spec.md) - Named style or mood →
references/visual-styles.md - Fast defaults →
references/house-style.md - Interactive selection →
references/design-picker.md - For multi-scene work, plan beats and rhythm before writing HTML →
references/beat-direction.md. For scene transitions, jump tohyperframes-animation/transitions/. - For motion-heavy work, read
references/motion-principles.md(high-level guardrails), then go tohyperframes-animationfor atomic rules.
Routing
| Topic | Read | | ----------------------------------------------------------------------------- | ---------------------------------------------- | | Adopt a ready-made frame-preset as frame.md (optional) | frame-presets/ · references/design-spec.md | | Default palettes, motion, typography, lazy defaults to question | references/house-style.md | | Named style presets, mood-to-style routing | references/visual-styles.md | | Palette-specific color tokens | palettes/*.md | | Composition patterns — PiP, text-behind-subject, title card, slide show | references/composition-patterns.md | | Stats / infographic presentation | references/data-in-motion.md | | Structured expansion for open-ended prompts | references/prompt-expansion.md | | Video-medium density, scale, color, frame composition | references/video-composition.md | | Per-beat direction, rhythm planning, transition timing | references/beat-direction.md | | Post-authoring spec verification (colors, type, corners, spacing, depth) | references/design-adherence.md | | High-level motion guardrails and GSAP-quality rules | references/motion-principles.md | | Font selection, pairings, rendered-video type guardrails | references/typography.md | | Story doctrine — hook language, value-before-evidence, storyboard-as-proposal | references/story-spine.md | | Script pacing, tone, openings, number pronunciation | references/narration.md | | Precomputed audio bands mapped to motion | references/audio-reactive.md |
Scripts
scripts/contrast-report.mjs— inspect contrast warnings from rendered frames.scripts/extract-audio-data.py— pre-extract audio bands for audio-reactive compositions.scripts/package-loader.mjs— support script for bundled creative tooling.
contrast-report.mjs resolves helper packages from the current project first, then can bootstrap the bundled HyperFrames package version. Set HYPERFRAMES_SKILL_PKG_VERSION=<version> only when running the skill outside the bundled CLI/skill install and you need to pin that bootstrap version explicitly.
Run from the repo root with explicit paths, for example:
python skills/hyperframes-creative/scripts/extract-audio-data.py <audio-file>
Animation analysis (animation-map.mjs) lives in hyperframes-animation/scripts/.
Boundaries
- Do not override
hyperframes-coretechnical rules. - Do not require a design system for a minimal technical composition.
- Do not add extra scenes, narration, music, captions, or transitions unless the request calls for them or you first propose the expansion.
- Keep recipe references task-specific; do not read every reference for simple edits.