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unreal-blueprint-codegen

@maystudios · 收录于 1 周前

Programmatically generate Unreal Engine 5.x Blueprint and Widget Blueprint .uasset files from C++. Use when building a content generator for Fab/Marketplace samples, Quick-Start kits, tutorial assets, or editor utilities that mass-produce Blueprints, Widget Blueprints with UMG animations, or domain assets (dialogue, quest, ability data). Covers UBlueprint creation with full event-graph authoring (UK2Node_*, FBlueprintEditorUtils), UWidgetBlueprint hierarchies, UWidgetAnimation with MovieScene tracks and keyframes, two-pass compile, and the K2Node spawn idiom. Triggers on "create a Blueprint generator", "generate WBP from C++", "programmatically author event graph", "build dialogue/quest assets from code", "editor utility to generate marketplace samples", or any task involving FKismetEditorUtilities::CreateBlueprint, UWidgetBlueprintFactory, FBlueprintEditorUtils::AddMemberVariable, or UMovieScene2DTransformTrack.

适合你,如果需要在C++中程序化创建UE蓝图、控件蓝图或动画资产。

/ 通过 npx 安装 校验哈希
npx oh-my-skill add maystudios/claude-skills/unreal-blueprint-codegen
/ 通过 bash 安装
curl -fsSL https://oh-my-skill.com/install.sh | bash -s -- maystudios/claude-skills/unreal-blueprint-codegen
/ 已经装过?验证本机副本,不用重装
npx oh-my-skill verify maystudios/claude-skills/unreal-blueprint-codegen
安装目标可用 --agent / --scope 或 --to 明确指定;省略时只会在唯一已存在的 agent 目录上自动选择,零命中或多命中会停止并提示。content_hash 缺失或不一致均拒装。
12GitHub stars
~2.4K最小装载
~10.9K含声明引用
~10.9K文本包总量
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