unreal-blueprint-codegen
Programmatically generate Unreal Engine 5.x Blueprint and Widget Blueprint .uasset files from C++. Use when building a content generator for Fab/Marketplace samples, Quick-Start kits, tutorial assets, or editor utilities that mass-produce Blueprints, Widget Blueprints with UMG animations, or domain assets (dialogue, quest, ability data). Covers UBlueprint creation with full event-graph authoring (UK2Node_*, FBlueprintEditorUtils), UWidgetBlueprint hierarchies, UWidgetAnimation with MovieScene tracks and keyframes, two-pass compile, and the K2Node spawn idiom. Triggers on "create a Blueprint generator", "generate WBP from C++", "programmatically author event graph", "build dialogue/quest assets from code", "editor utility to generate marketplace samples", or any task involving FKismetEditorUtilities::CreateBlueprint, UWidgetBlueprintFactory, FBlueprintEditorUtils::AddMemberVariable, or UMovieScene2DTransformTrack.
适合你,如果需要在C++中程序化创建UE蓝图、控件蓝图或动画资产。
npx oh-my-skill add maystudios/claude-skills/unreal-blueprint-codegencurl -fsSL https://oh-my-skill.com/install.sh | bash -s -- maystudios/claude-skills/unreal-blueprint-codegennpx oh-my-skill verify maystudios/claude-skills/unreal-blueprint-codegen