unreal-thirdparty
Expert guide for integrating third-party C/C++ libraries into Unreal Engine 5.x projects and plugins. Covers static linking, dynamic linking (DLL/SO/dylib), Build.cs configuration, ModuleType.External, delay loading, runtime dependency staging, wrapping patterns, cross-platform considerations (Windows/macOS/Linux), ABI compatibility, RTTI/exceptions, header inclusion with THIRD_PARTY_INCLUDES_START/END, and common pitfalls. Use when the user asks about adding external libraries, third-party code, linking .lib/.a/.dll/.so/.dylib files, Build.cs PublicAdditionalLibraries, PublicDelayLoadDLLs, RuntimeDependencies, ModuleType.External, wrapping a C++ library for UE, FPlatformProcess::GetDllHandle, cross-compiling libraries for UE on Linux, or troubleshooting linker errors / DLL load failures with third-party code.
适合你,如果需要在Unreal Engine中链接外部C++库或解决链接错误。
npx oh-my-skill add maystudios/claude-skills/unreal-thirdpartycurl -fsSL https://oh-my-skill.com/install.sh | bash -s -- maystudios/claude-skills/unreal-thirdpartynpx oh-my-skill verify maystudios/claude-skills/unreal-thirdparty