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combat-design

@rondorkerin · 收录于 1 周前

Use when designing, tuning, or reviewing combat and game feel — juice/feedback budgets, hit-stop and impact, telegraphing and danger cues, enemy silhouettes and role-based rosters, multi-enemy readability, encounter pacing, and high-lethality (Souls-like) commitment/stamina/checkpoint loops. Also use to diagnose combat that feels floaty, noisy, unfair, swarmy, or like a memorization "knowledge check". Triggers on "combat design", "game feel", "juice", "hit-stop", "screen shake", "telegraph", "wind-up", "readability", "enemy design", "encounter design", "aggression", "gank", "stamina", "souls-like", "lethality", "this death felt cheap", "combat feels floaty".

适合你,如果你正在设计或改进游戏中的战斗系统与玩家体验。

/ 通过 npx 安装 校验哈希
npx oh-my-skill add rondorkerin/gamestack/combat-design
/ 通过 bash 安装
curl -fsSL https://oh-my-skill.com/install.sh | bash -s -- rondorkerin/gamestack/combat-design
/ 已经装过?验证本机副本,不用重装
npx oh-my-skill verify rondorkerin/gamestack/combat-design
安装目标可用 --agent / --scope 或 --to 明确指定;省略时只会在唯一已存在的 agent 目录上自动选择,零命中或多命中会停止并提示。content_hash 缺失或不一致均拒装。
19GitHub stars
~861最小装载
~6.8K含声明引用
~6.8K文本包总量
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