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difficulty-and-balancing

@rondorkerin · 收录于 1 周前

Use when designing, tuning, or reviewing the difficulty or balance of any game system — encounter tuning, cost curves, dominant-strategy audits, dynamic difficulty adjustment (DDA), difficulty settings, and accessibility assists. Also use to diagnose "this is too hard/too easy", "everything feels overpowered", a degenerate meta, a missing difficulty curve, or an accessibility gap. Triggers on "balance", "balancing", "difficulty", "difficulty curve", "dynamic difficulty", "DDA", "dominant strategy", "overpowered", "underpowered", "too hard", "too easy", "cost curve", "power budget", "tuning", "accessibility difficulty", "difficulty settings", "assist mode", "rubber band", "flow channel", "tier list", "god tier", "broken build".

适合你,如果你正在设计或调整游戏系统的难度与平衡性

/ 通过 npx 安装 校验哈希
npx oh-my-skill add rondorkerin/gamestack/difficulty-and-balancing
/ 通过 bash 安装
curl -fsSL https://oh-my-skill.com/install.sh | bash -s -- rondorkerin/gamestack/difficulty-and-balancing
/ 已经装过?验证本机副本,不用重装
npx oh-my-skill verify rondorkerin/gamestack/difficulty-and-balancing
安装目标可用 --agent / --scope 或 --to 明确指定;省略时只会在唯一已存在的 agent 目录上自动选择,零命中或多命中会停止并提示。content_hash 缺失或不一致均拒装。
19GitHub stars
~747最小装载
~10.1K含声明引用
~10.1K文本包总量
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