game-design-fundamentals
The foundational design discipline — the spine the rest of the pack cross-links to. Use when judging whether a mechanic is fun, auditing a system for balance, designing difficulty/flow, setting reward schedules, checking player motivation, or diagnosing "my choices don't matter" / "this is grindy" / "this difficulty spike feels cheap". Covers interesting decisions (Sid Meier), flow & difficulty curves, intrinsic/extrinsic motivation (Self-Determination Theory), feedback & agency, and choice architecture. Triggers on "is this fun", "interesting decision", "dominant strategy", "balance this", "difficulty curve", "flow", "reward schedule", "player motivation", "fake choice", "analysis paralysis", "one more turn".
适合你,如果你正在设计或调整游戏玩法,需要判断机制是否有趣且平衡。
npx oh-my-skill add rondorkerin/gamestack/game-design-fundamentalscurl -fsSL https://oh-my-skill.com/install.sh | bash -s -- rondorkerin/gamestack/game-design-fundamentalsnpx oh-my-skill verify rondorkerin/gamestack/game-design-fundamentals