level-design
Use when designing, generating, or reviewing the craft of an individual level, zone, or encounter — layout, wayfinding, structural type, lock-and-key gating, antepieces, arena design, in-level pacing, and the greybox process. Also use to diagnose levels where players get lost, challenge feels unfair, pacing drags, or teaching moments land flat. Triggers on "level design", "level layout", "greybox", "blockout", "wayfinding", "sightlines", "lock and key", "arena design", "encounter design", "the level feels confusing", "players get lost", "chokepoint", "flanking route", "intensity curve", "antepiece", "teach the mechanic", "critical path", "leading lines", "weenie", "breadcrumbs", "level feels boring", "players don't know where to go".
适合你,如果你正在设计或优化游戏中的关卡、区域或遭遇战。
npx oh-my-skill add rondorkerin/gamestack/level-designcurl -fsSL https://oh-my-skill.com/install.sh | bash -s -- rondorkerin/gamestack/level-designnpx oh-my-skill verify rondorkerin/gamestack/level-design