narrative-and-quest-design
@rondorkerin · 收录于 1 周前
Use when designing quests, reactivity, and factions — quest structure beyond fetch-and-return, branching that honors player choice, reactivity systems on a budget (the "facts database"), procedural/radiant quests as a supplement to hand-authored ones, and faction allegiance dilemmas. Also use to diagnose quests that feel like filler or a world that ignores what the player did. Triggers on "quest design", "fetch quest", "branching", "reactivity", "facts database", "radiant quests", "factions", "choices and consequences", "the world doesn't react to me".
适合你,如果正在设计游戏任务和剧情分支
/ 通过 npx 安装 校验哈希
npx oh-my-skill add rondorkerin/gamestack/narrative-and-quest-design/ 通过 bash 安装
curl -fsSL https://oh-my-skill.com/install.sh | bash -s -- rondorkerin/gamestack/narrative-and-quest-design/ 已经装过?验证本机副本,不用重装
npx oh-my-skill verify rondorkerin/gamestack/narrative-and-quest-design安装目标可用 --agent / --scope 或 --to 明确指定;省略时只会在唯一已存在的 agent 目录上自动选择,零命中或多命中会停止并提示。content_hash 缺失或不一致均拒装。
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