onboarding-and-teaching
Use when designing, reviewing, or generating the introduction to ANY mechanic in ANY genre — the four-beat teaching pattern (introduce→test→combine→twist), show-don't-tell level design, progressive disclosure and scaffolding, the mechanic dependency graph, FTUE (first-time user experience), early retention funnels, and the skill-atom ramp. Also use to diagnose tutorials that are too long, that players skip, or where players quit before reaching the core loop. Triggers on "onboarding", "tutorial", "tutorialization", "teach the player", "FTUE", "first-time user experience", "new player experience", "players quit early", "players don't understand the mechanic", "tutorial ramp", "skill ramp", "progressive disclosure", "show don't tell", "safe space introduction", "information overload", "tutorial tax".
适合你,如果你正在设计游戏教程或优化玩家首次体验。
npx oh-my-skill add rondorkerin/gamestack/onboarding-and-teachingcurl -fsSL https://oh-my-skill.com/install.sh | bash -s -- rondorkerin/gamestack/onboarding-and-teachingnpx oh-my-skill verify rondorkerin/gamestack/onboarding-and-teaching