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open-world-design

@rondorkerin · 收录于 1 周前

Use when designing, generating, or reviewing the spatial side of an open world — macro-layout and terrain, landmarks and sightlines, biome identity, verticality, navigation/wayfinding, signal color, exploration pull, and spatial pacing (the wonder→fear gradient, tension/release). Also use to diagnose a world that feels empty, samey, or like marker-following "icon vomit". Triggers on "open world", "world map", "world layout", "wayfinding", "triangle rule", "make the world feel alive", "points of interest", "icon vomit", "fast travel".

适合你,如果你正在设计开放世界游戏的地图与导航体验。

/ 通过 npx 安装 校验哈希
npx oh-my-skill add rondorkerin/gamestack/open-world-design
/ 通过 bash 安装
curl -fsSL https://oh-my-skill.com/install.sh | bash -s -- rondorkerin/gamestack/open-world-design
/ 已经装过?验证本机副本,不用重装
npx oh-my-skill verify rondorkerin/gamestack/open-world-design
安装目标可用 --agent / --scope 或 --to 明确指定;省略时只会在唯一已存在的 agent 目录上自动选择,零命中或多命中会停止并提示。content_hash 缺失或不一致均拒装。
19GitHub stars
~488最小装载
~4.4K含声明引用
~4.4K文本包总量
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