permadeath-and-lethality
Use when designing high-lethality / permadeath / single-save combat and the systems around it — making death fair and readable, mitigating the cost of failure without removing stakes (short runs, opt-in difficulty, deterministic anti-save-scum), meta-progression and diegetically-integrated death (roguelike vs. roguelite), and the hard open problem of single-save permadeath in a long-form open world. Also use to diagnose deaths that feel unfair, a game churning players at the first big loss, or grind-to-win meta-progression. Triggers on "permadeath", "single-save", "high-lethality", "roguelike", "roguelite", "meta-progression", "save-scumming", "Ironman", "God Mode", "fairness", "telegraphing", "death is progress", "succession", "heir", "Hardcore mode".
适合你,如果你正在设计带有永久死亡或高难度惩罚的游戏系统。
npx oh-my-skill add rondorkerin/gamestack/permadeath-and-lethalitycurl -fsSL https://oh-my-skill.com/install.sh | bash -s -- rondorkerin/gamestack/permadeath-and-lethalitynpx oh-my-skill verify rondorkerin/gamestack/permadeath-and-lethality