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permadeath-and-lethality

@rondorkerin · 收录于 1 周前

Use when designing high-lethality / permadeath / single-save combat and the systems around it — making death fair and readable, mitigating the cost of failure without removing stakes (short runs, opt-in difficulty, deterministic anti-save-scum), meta-progression and diegetically-integrated death (roguelike vs. roguelite), and the hard open problem of single-save permadeath in a long-form open world. Also use to diagnose deaths that feel unfair, a game churning players at the first big loss, or grind-to-win meta-progression. Triggers on "permadeath", "single-save", "high-lethality", "roguelike", "roguelite", "meta-progression", "save-scumming", "Ironman", "God Mode", "fairness", "telegraphing", "death is progress", "succession", "heir", "Hardcore mode".

适合你,如果你正在设计带有永久死亡或高难度惩罚的游戏系统。

/ 通过 npx 安装 校验哈希
npx oh-my-skill add rondorkerin/gamestack/permadeath-and-lethality
/ 通过 bash 安装
curl -fsSL https://oh-my-skill.com/install.sh | bash -s -- rondorkerin/gamestack/permadeath-and-lethality
/ 已经装过?验证本机副本,不用重装
npx oh-my-skill verify rondorkerin/gamestack/permadeath-and-lethality
安装目标可用 --agent / --scope 或 --to 明确指定;省略时只会在唯一已存在的 agent 目录上自动选择,零命中或多命中会停止并提示。content_hash 缺失或不一致均拒装。
19GitHub stars
~778最小装载
~7.9K含声明引用
~7.9K文本包总量
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