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shaders-and-vfx

@rondorkerin · 收录于 1 周前

Use when authoring shaders/materials or building visual effects in ANY engine — the shader model (vertex/fragment/compute, what each reads and writes), node-graph material thinking, procedural texturing (noise, SDFs, triplanar, vertex-color/splat masks) vs. baked textures, the VFX toolkit (CPU vs GPU particles, trails/ribbons, decals, distortion/refraction, dissolve/hit-flash/rim effects), stylized rendering (toon/cel shading, outline rendering via inverted hull or post-process edge detection), and VFX performance. Also use to diagnose shader compilation stutter, overdraw/fill-rate collapse, an unreadable "particle storm", or generated materials that all look the same. Triggers on "shader", "material", "shader graph", "procedural texture", "noise", "SDF", "triplanar", "particles", "VFX", "visual effects", "trail", "decal", "distortion", "dissolve", "hit flash", "rim light", "fresnel", "toon shader", "cel shading", "outline", "stylized rendering", "shader stutter", "overdraw", "particle storm", "fill rate".

适合你,如果需要在游戏引擎中创作着色器或视觉特效

/ 通过 npx 安装 校验哈希
npx oh-my-skill add rondorkerin/gamestack/shaders-and-vfx
/ 通过 bash 安装
curl -fsSL https://oh-my-skill.com/install.sh | bash -s -- rondorkerin/gamestack/shaders-and-vfx
/ 已经装过?验证本机副本,不用重装
npx oh-my-skill verify rondorkerin/gamestack/shaders-and-vfx
安装目标可用 --agent / --scope 或 --to 明确指定;省略时只会在唯一已存在的 agent 目录上自动选择,零命中或多命中会停止并提示。content_hash 缺失或不一致均拒装。
19GitHub stars
~1.1K最小装载
~7.6K含声明引用
~7.6K文本包总量
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