shaders-and-vfx
Use when authoring shaders/materials or building visual effects in ANY engine — the shader model (vertex/fragment/compute, what each reads and writes), node-graph material thinking, procedural texturing (noise, SDFs, triplanar, vertex-color/splat masks) vs. baked textures, the VFX toolkit (CPU vs GPU particles, trails/ribbons, decals, distortion/refraction, dissolve/hit-flash/rim effects), stylized rendering (toon/cel shading, outline rendering via inverted hull or post-process edge detection), and VFX performance. Also use to diagnose shader compilation stutter, overdraw/fill-rate collapse, an unreadable "particle storm", or generated materials that all look the same. Triggers on "shader", "material", "shader graph", "procedural texture", "noise", "SDF", "triplanar", "particles", "VFX", "visual effects", "trail", "decal", "distortion", "dissolve", "hit flash", "rim light", "fresnel", "toon shader", "cel shading", "outline", "stylized rendering", "shader stutter", "overdraw", "particle storm", "fill rate".
适合你,如果需要在游戏引擎中创作着色器或视觉特效
npx oh-my-skill add rondorkerin/gamestack/shaders-and-vfxcurl -fsSL https://oh-my-skill.com/install.sh | bash -s -- rondorkerin/gamestack/shaders-and-vfxnpx oh-my-skill verify rondorkerin/gamestack/shaders-and-vfx