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systemic-emergent-design

@rondorkerin · 收录于 1 周前

Use when designing, auditing, or generating the systemic substrate of a game — the small set of consistent, interacting rules (a "chemistry engine") that produce emergent play, rather than scripted set-pieces. Covers immersive-sim principles (intention & perceivable consequence), multiplicative vs. additive design, the "tabletop RPG with a good GM" analogy, and how emergent systems make procedural generation cohere instead of becoming "oatmeal". Also use to diagnose "the world feels inert", "all the variety is scripted", "my generated content is samey", "players can only do what I imagined", or single-solution gates. Triggers on "systemic design", "emergent gameplay", "immersive sim", "multiplicative gameplay", "chemistry engine", "affordances not solutions", "intention and consequence", "interacting systems", "oatmeal", "every quest is the same".

适合你,如果你在构建游戏的核心规则,希望玩家行为自然产生丰富变化。

/ 通过 npx 安装 校验哈希
npx oh-my-skill add rondorkerin/gamestack/systemic-emergent-design
/ 通过 bash 安装
curl -fsSL https://oh-my-skill.com/install.sh | bash -s -- rondorkerin/gamestack/systemic-emergent-design
/ 已经装过?验证本机副本,不用重装
npx oh-my-skill verify rondorkerin/gamestack/systemic-emergent-design
安装目标可用 --agent / --scope 或 --to 明确指定;省略时只会在唯一已存在的 agent 目录上自动选择,零命中或多命中会停止并提示。content_hash 缺失或不一致均拒装。
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