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ui-ux-and-feedback

@rondorkerin · 收录于 1 周前

Use when designing, auditing, or generating a HUD, menu system, or feedback vocabulary for any genre — information hierarchy, diegetic vs. non-diegetic classification, cognitive load budgeting, feedback channel design, menu flow, input modality, and accessibility. Also use to diagnose a UI that is cluttered, that players ignore, that confuses state, or where players miss critical information. Triggers on "UI", "UX", "HUD", "menus", "interface", "diegetic UI", "non-diegetic", "information hierarchy", "cognitive load", "the UI is cluttered", "players miss important info", "feedback vocabulary", "onboarding UI", "accessibility", "colorblind", "button remapping", "contextual HUD", "minimap", "waypoints", "icon soup", "menu hell", "screen shake", "feedback loop", "affordances", "signifiers".

适合你,如果你正在设计或改进游戏中的HUD、菜单或反馈系统。

/ 通过 npx 安装 校验哈希
npx oh-my-skill add rondorkerin/gamestack/ui-ux-and-feedback
/ 通过 bash 安装
curl -fsSL https://oh-my-skill.com/install.sh | bash -s -- rondorkerin/gamestack/ui-ux-and-feedback
/ 已经装过?验证本机副本,不用重装
npx oh-my-skill verify rondorkerin/gamestack/ui-ux-and-feedback
安装目标可用 --agent / --scope 或 --to 明确指定;省略时只会在唯一已存在的 agent 目录上自动选择,零命中或多命中会停止并提示。content_hash 缺失或不一致均拒装。
19GitHub stars
~824最小装载
~10K含声明引用
~10K文本包总量
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