ui-ux-and-feedback
Use when designing, auditing, or generating a HUD, menu system, or feedback vocabulary for any genre — information hierarchy, diegetic vs. non-diegetic classification, cognitive load budgeting, feedback channel design, menu flow, input modality, and accessibility. Also use to diagnose a UI that is cluttered, that players ignore, that confuses state, or where players miss critical information. Triggers on "UI", "UX", "HUD", "menus", "interface", "diegetic UI", "non-diegetic", "information hierarchy", "cognitive load", "the UI is cluttered", "players miss important info", "feedback vocabulary", "onboarding UI", "accessibility", "colorblind", "button remapping", "contextual HUD", "minimap", "waypoints", "icon soup", "menu hell", "screen shake", "feedback loop", "affordances", "signifiers".
适合你,如果你正在设计或改进游戏中的HUD、菜单或反馈系统。
npx oh-my-skill add rondorkerin/gamestack/ui-ux-and-feedbackcurl -fsSL https://oh-my-skill.com/install.sh | bash -s -- rondorkerin/gamestack/ui-ux-and-feedbacknpx oh-my-skill verify rondorkerin/gamestack/ui-ux-and-feedback