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muapi-cartoon-dance-animation

@samuraigpt · 收录于 1 周前 · 上游提交 3 周前

Convert a photo of a person into a Pixar-style 3D cartoon character, then animate it using a reference dance or motion video.

适合你,如果你想把照片变成会跳舞的卡通角色

/ 下载安装
muapi-cartoon-dance-animation.skill双击,或拖进 Claude 桌面版 / Cowork,即完成安装↓ .skill↓ .zip
用别的 agent?下载 .zip 解压,把文件夹放进它的技能目录
Claude Code~/.claude/skills/(项目级 .claude/skills/)
Codex CLI~/.codex/skills/
Cursor自动读取上面两处目录
其他工具见其文档的「skills」目录;两个下载是同一份文件,只是名字不同
/ 通过 npx 安装 校验哈希
npx oh-my-skill add samuraigpt/generative-media-skills/muapi-cartoon-dance-animation
/ 通过 bash 安装
curl -fsSL https://oh-my-skill.com/install.sh | bash -s -- samuraigpt/generative-media-skills/muapi-cartoon-dance-animation
/ 已经装过?验证本机副本,不用重装
npx oh-my-skill verify samuraigpt/generative-media-skills/muapi-cartoon-dance-animation
安装目标可用 --agent / --scope 或 --to 明确指定;省略时只会在唯一已存在的 agent 目录上自动选择,零命中或多命中会停止并提示。content_hash 缺失或不一致均拒装。
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怎么用

商店整理自技能原文 · 版本 a1c4c98 · 表述以原文为准
它做什么

将用户上传的人物照片转换为皮克斯风格的3D卡通形象,然后根据参考舞蹈视频让该角色跳舞,最终输出一段动画视频。

什么时候触发

当用户提供一张人物照片并希望将其卡通化并制作成跳舞动画时触发。

装好后可以这样说
触发卡通形象生成。
在卡通形象生成后使用,触发动画制作。
技能原文 SKILL.md作者撰写 · MIT · a1c4c98

Cartoon Dance Animation

Convert a photo of a person into a Pixar-style 3D cartoon character, then animate it using a reference dance or motion video.

Inputs

| Name | Type | Required | Default | Description | |:---|:---|:---|:---|:---| | user_image | image_url | yes | — | A clear full-body or medium-shot photo of the person to be cartoonified. | | reference_video | video_url | no | — | A video containing the specific dance or motion to apply to the character. |

Steps
Phase A — Cartoon Character Generation

If {{user_image}} is not provided, ask the user to upload their photo.

Once the photo is available, submit the plan with ONE step to cartoonify the image:

  1. Image Generationmuapi image edit (model=nano-banana-2-edit):
  2. Reference Image: {{user_image}}
  3. Prompt: Use the uploaded input photo as the exact same person in the final render. Preserve identity accurately: same face shape, eyes, nose, lips, jawline, skin tone, hairstyle, hairline, expression, age, and overall vibe. Do NOT change the person into a different face. Keep it clearly recognizable as the same person. Create one full-size ultra-high-quality 3D stylized character illustration, Pixar-inspired but original, based on the input person. Smooth plastic-like skin, soft rounded facial features, big expressive eyes, small nose, subtle blush (very minimal), cozy wholesome aesthetic. High-end character sculpting with stylized proportions while maintaining the real person’s likeness. 👕 Outfit / Costume (MUST MATCH INPUT) Keep the costume/outfit EXACTLY the same as the input image. Do not change colors, fabric type, accessories, layers, patterns, logos, or fit. No added glasses, no headphones, no new jacket, no new styling. 💇 Hair (Exact Match) Hair must remain the same as the input image: same hairstyle, same length, same hairline, only converted into clean stylized 3D hair shapes. 🎨 Render Quality Premium character sculpting, soft studio lighting, global illumination, subsurface scattering, soft shadows, cinematic depth of field, crisp edges. Octane/Arnold render look, ultra-clean, high-quality shading, 8K detail. 🎯 Composition Single full-size image (NOT a grid). Full-body or medium shot matching the input pose and vibe. Minimal clean studio background (solid color), no clutter.
  4. Negative Prompt: No outfit change, no costume change, no new clothes, no extra accessories, no glasses, no headphones, no makeup, no cosmetics, no lipstick, no eyeliner, no facial redesign, no different face, no extra limbs, no deformed hands, no scary look, no photoreal skin pores, no wrinkles, no blur, no noise, no watermark, no logo, no text.
  5. Aspect ratio: Maintain the aspect ratio of the input image or default to 9:16.

Present the generated cartoon character to the user for approval.

Phase B — Motion Control Animation

After the character is approved, ask the user to upload a reference_video (if not already provided) containing the dance or movement they want the character to perform.

Once the video is provided, submit the plan with ONE step:

  1. Motion Control Video Generationmuapi video from-image or edit_video (model=kling-v2.6-std-motion-control):
  2. Reference Image: The cartoon image generated in Phase A.
  3. Reference Video: {{reference_video}}
  4. Prompt: Smooth, fluid 3D character animation. The 3D character perfectly replicates the movements and dance from the reference video. High frame rate, dynamic motion, consistent character details, Pixar animation quality.

After generation, present the final animated dance video to the user.

Trigger Keywords

cartoon dance, 3d animation, pixar character, animate my photo, motion control video, dance video, cartoonify and animate


Notes for the Executing Agent
  • This recipe is LLM-orchestrated: read each phase, gather any missing inputs from the user, then call muapi CLI commands. Use muapi auth configure first if MUAPI_API_KEY is unset.
  • For model IDs without a CLI alias yet, fall back to the raw endpoint via curl -X POST https://api.muapi.ai/api/v1/<endpoint> -H "x-api-key: $MUAPI_API_KEY" -H 'content-type: application/json' -d '{...}' and poll with muapi predict wait <request_id>.
  • Substitute {{input_name}} placeholders with the user's actual inputs before issuing each call.
按 MIT 许可原样转载,未经改动 · 在 GitHub 查看 →

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