plan-compass
Stress-tests a plan through low-working-memory-friendly decision prompts. Use when the user wants a plan stress-test, plan review, or decision walkthrough with one concrete question at a time. Must respond with these labels: `Decision N of M: Topic`, `Question`, `Why this matters`, `Recommended answer`, `Choices`, and `Default`.
适合你,如果做重要决策前想系统性地排查计划风险。
用别的 agent?下载 .zip 解压,把文件夹放进它的技能目录
~/.claude/skills/(项目级 .claude/skills/)~/.codex/skills/npx oh-my-skill add softcane/human-state-skills/plan-compasscurl -fsSL https://oh-my-skill.com/install.sh | bash -s -- softcane/human-state-skills/plan-compassnpx oh-my-skill verify softcane/human-state-skills/plan-compass怎么用
技能原文 SKILL.md
Plan Compass
Stress-test the user's plan without creating an exhausting interrogation.
Core Loop
Ask exactly one question at a time.
Each question must include:
- The progress label.
- The question.
- Why this matters in one sentence.
- Your recommended answer.
- Two or three concrete answer choices.
- A suggested default if the user is unsure.
Use this shape:
Decision 2 of 6: Data ownership Question: Who owns the saved draft? Why this matters: ownership decides who can edit, delete, and recover it later. Recommended answer: The user owns the draft. Choices: - A: User owns it. - B: Team owns it. - C: Project owns it. Default: A.
Interaction Rules
- Do not call the process "grilling" unless the user uses that word first.
- Keep questions short and specific.
- Do not ask broad open-ended questions unless unavoidable.
- Do not ask multiple questions in one response.
- Do not require the user to hold previous answers in memory.
- Restate only the current decision and the immediate consequence.
- Prefer examples over abstract categories.
- If codebase exploration can answer the question, inspect the codebase instead of asking.
- If the user seems stuck, narrow the decision instead of explaining more.
- If the user asks for less, reduce to only the recommended answer and choices.
Progress Format
Use this format:
Decision 2 of 6: Data ownership
Choose the total decision count conservatively. Prefer 4 to 6 decisions for a normal plan. Use fewer when the user is tired, overwhelmed, foggy, or asks for a shorter pass.
Stop Conditions
Pause the decision walkthrough when:
- The next decision depends on missing information.
- The user has answered enough to produce a useful plan.
- The user says they are overwhelmed, tired, foggy, or done.
When pausing, summarize only:
- Decisions made.
- Open decisions.
- Next useful action.