alfworld-object-locator
Use when the agent needs to find a specific object in ALFWorld that is not currently in inventory and whose location is unknown. This skill parses the environment observation, ranks receptacles by likelihood of containing the target object using common-sense reasoning, and outputs a navigation action to the most promising location.
适合你,如果你在ALFWorld环境中需要快速找到不在背包中的物品
npx oh-my-skill add zjunlp/skillnet/alfworld-object-locatorcurl -fsSL https://oh-my-skill.com/install.sh | bash -s -- zjunlp/skillnet/alfworld-object-locatornpx oh-my-skill verify zjunlp/skillnet/alfworld-object-locator怎么用
商店整理自技能原文 · 版本 7bb9a48 · 表述以原文为准当在ALFWorld游戏中需要寻找某个不在背包且位置未知的物体时,Claude会分析当前环境中的容器,用常识推理按可能性排序,然后依次前往每个容器查找目标物体。
当任务要求一个特定物体,该物体不在背包中,且当前环境观察没有明确说明其位置时触发。
技能原文 SKILL.md
Skill: Object Locator for ALFWorld
When to Use
Trigger this skill when:
- Your goal requires a specific object (e.g.,
knife,cellphone,apple) - The object is not in your inventory
- The current observation does not explicitly state the object's location
Core Workflow
1. Parse the Environment
Extract all visible receptacles from the observation text. Typical ALFWorld receptacles include:
- Surfaces: countertop, desk, dresser, bed, shelf, sidetable, coffeetable, diningtable
- Containers: drawer, cabinet, safe, fridge, microwave, garbagecan
- Appliances: sinkbasin, bathtub, stoveburner, toaster
2. Rank by Likelihood
Use common-sense reasoning to prioritize where the target object is most likely found:
| Object Type | High-Probability Receptacles | |-------------|------------------------------| | Kitchen items (knife, spatula, pan) | countertop, drawer, diningtable, stoveburner | | Food (apple, potato, tomato, bread) | fridge, countertop, diningtable, microwave | | Bathroom items (sponge, cloth, soap) | sinkbasin, bathtub, cart, shelf | | Electronics (cellphone, laptop, remote) | desk, sidetable, dresser, bed, coffeetable | | Stationery (pen, pencil, book) | desk, shelf, drawer, sidetable | | Lighting (candle, desklamp) | sidetable, shelf, desk, dresser |
3. Navigate and Search
For each candidate receptacle (in priority order):
go to {receptacle}- Read the observation — does it mention the target object?
- YES:
take {object} from {receptacle}— object found - NO: If the receptacle is closed,
open {receptacle}and re-check - Still NO: Move to the next candidate receptacle
4. Track Searched Locations
Maintain a list of already-searched receptacles to avoid revisiting them. If all high-probability locations are exhausted, expand the search to remaining receptacles.
Example
Task: "Clean the knife and put it in drawer." Observation: "You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 1, a drawer 2, a fridge 1, a sinkbasin 1, a stoveburner 1."
> go to countertop 1 On the countertop 1, you see a knife 1, a saltshaker 2, a bread 1. > take knife 1 from countertop 1 You pick up the knife 1 from the countertop 1.
Result: Target object knife 1 located and acquired from countertop 1.
Example — Object not at first location:
> go to countertop 1 On the countertop 1, you see a saltshaker 2, a bread 1. > go to drawer 1 The drawer 1 is closed. > open drawer 1 You open the drawer 1. The drawer 1 is open. In it, you see a knife 1. > take knife 1 from drawer 1 You pick up the knife 1 from the drawer 1.
Error Handling
- Object not found in any receptacle: Re-check closed containers that may not have been opened. Some objects are only visible after opening.
- Multiple instances: If the task requires a specific instance (e.g.,
knife 1vsknife 2), verify the object identifier matches before taking it. - "Nothing happened": The
takecommand may fail if the agent is not at the receptacle. Ensure navigation was successful before attempting to take.